Game & systems developer
I build finished things: games you can download and play, and an operating system that boots on real hardware. I work in Godot and in C/ASM, and I run my own release pipeline with automatic updates. Currently aiming at console development.
Shipped and playable — not demos.
Cute 3D parkour platformer at sunset. Extended obstacle course, checkpoints with respawn, 32 coins, dash with coin magnet, breakable bricks, best-time records, pause menu and automatic updates via itch.io. Windows & Linux.
Play on itch.io →
Hobby operating system for x86-64 written from scratch, solo: custom C + ASM kernel, Multiboot2/PVH boot (UEFI + legacy), SMP scheduler, framebuffer GUI with windows, filesystem, network stack, AC97 audio and a userspace shell. Boots in QEMU.
Source on GitHub →What I use to ship.
How I got here.
Learned the engine by building small prototypes and the Cute Parkour starter kit.
Extended course, checkpoints, records, dash, sunset atmosphere — released on itch.io with automatic updates (v0.4.6).
Custom x86-64 kernel written solo: SMP scheduler, GUI, filesystem, shell — running in QEMU.
Polishing shipped titles, joining game jams and building the portfolio for developer programs.